Sparrowcatcher
Vincent Sparrowcatcher bet too much this time and lost 5 of his magic bullets, these bullets can be shot forever and always come back. He is now left with 1 bullet in the chamber and now has to get the rest back.
The more uncertain you are that you have that one bullet means the more damage youll deal.
This game is quite buggy and also not that good . The game breaks fairly often at almost all scene transitions but only in the exe and not in the godot project so I really dont know how to fix it. Also for playing in the web the viewport size needed to be different for each device I tested it on so if you notice that being the case then that is why because I also dont know how to fix that, id try but I figured out it being the case 5 minutes before the game is due so like :/.
I have future plans for a slighlty better version of this game, Super Sparrowcatcher, but dont expect it anytime soon. But I also still have plans to improve this one at least a little bit to the point where its actually playable in my eyes. For that 1.1 release I plan on fixing the major "not going to next area" bug and then some slight enemy reworks, namely to the final boss and the two mini bosses. Some slight level changes specifically in the party level and an actual start screen with the ability to spec extra bullets into more damage or firing speed instead of just more bullets.
This is also a submission for GBJAM 13 and my first "finished" game
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